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Showing posts with label Graphic arts. Show all posts
Showing posts with label Graphic arts. Show all posts

Xara 3D


Create Your 3D image Here
Add impact to your web page with still and animated 3D heading, button and logos. with Xara 3D, you can create and endless variety of 3D graphic from true type font or imported 2D shapes, with simple controls to alter the extrude depth, lighting, bevel, color and texture, shadow and font size type. And there's a whole range of animation possibilities, including multi-page sequences and event animated 3D screensavers. Graphic are fully and aliased for the best possible one-screen quality and can be optimized for web use. xara 3D import WF/EMF, and Extreme files, and Export GIF, FLASH, JPEG, PNG, API or BMP.


Version 6.0 future redesigned interface. New design style include boards with holes and borders, new bevel type.

Online Photo Editing 2




Any One Can Be Artist

BeFunky Effects allow everiday people to easily create photographically rich and artistic result from their digital image without the need for any technical knowladge.

These "one-click" photo effect options produce results effortlessly and each effect come with the option to make simple adjustment.

- It's Free

- No Resgistration required


Photoshop Express




Adobe Photoshop Express is a Flash-based image editing web application from Adobe used to directly edit photos on blogs and social networking sites, so that users do not have to download or upload images. Similar to Picnik, the application currently works with sites such as Facebook, Picasa and Photobucket.

Currently in beta, features include a touchup tool, soft focus, black and white capabilities, layering of fixes and effects, storage space, sketch effect, albums, and 3D online galleries

Graphic Design


Graphic Design
The term graphic design can refer to a number of artistic and professional disciplines which focus on visual communication and presentation. Various methods are used to create and combine symbols, images and/or words to create a visual representation of ideas and messages. A graphic designer may use typography, visual arts and page layout techniques to produce the final result. Graphic design often refers to both the process (designing) by which the communication is created and the products (designs) which are generated.

Common uses of graphic design include magazines, advertisements, product packaging and web design. For example, a product package might include a logo or other artwork, organized text and pure design elements such as shapes and color which unify the piece. Composition is one of the most important features of graphic design especially when using pre-existing materials or diverse elements.


From Wikipedia, the free encyclopedia

What Is Design..???



What Is Design..???

Design as a Shared Activity 

The nature of design is equally as complex as that of technology. Archer wrote that:


“Design is that area of human experience, skill and knowledge which is concerned with man’s ability to mould his environment to suit his material and spiritual needs.” 1

Design is essentially a rational, logical, sequential process intended to solve problems or, as Jones put it:

“initiate change in man-made things” 2

For the term “design process,” we can also read “problem-solving process”, which in all but its abstract forms works by consultation and consensus. The process begins with the identification and analysis of a problem or need and proceeds through a structured sequence in which information is researched and ideas explored and evaluated until the optimum solution to the problem or need is devised.

Yet, design has not always been a rational process; up until the Great War design was often a chaotic affair in that consultation and consensus were barely evident. Design was not a total process. The work of participants in the process was often compartmentalised, each having little if any input in matters which fell outside the boundaries of their specific expertise. Thus, participants explored their ideas unilaterally, with one or another participant, through virtue of their “expertise”, imposing constraints upon all others. In this way, the craftsman has a veto on matters to do with skill or availability of materials, the engineer had a veto on technological considerations, and the patron alone could impose considerations of taste and finance.

During the inter-war years the Bauhaus movement attempted to knit the design process into a coherent whole in that students were encouraged to study design in a way that was both total and detailed. That is, designers were expected to balance all the considerations that came to bear upon the design of particular artefacts, systems and environments. In this way, though, design quickly evolved into a closed activity - an activity in which all but the designers themselves has little if any valid input to make on questions of materials, taste . . . and so on. Designers came to exist within a social bubble, consulting no-one but other designers. The result was that many designs conceived particularly during the immediate post-Second World War period did little to satisfy the needs of users. Such designs were exemplified by the disastrous housing policies adopted by many local authorities in the UK who built residential tower block after residential tower block. These were essentially realisations of dreamy design concepts rather than solutions to the social, cultural and environmental needs of the local populations.

Recent years have marked a sharp reaction against the design movement, which has perhaps been personified by Prince Charles and has crusade against architectural “carbuncles”. Likewise, individuals within society have sought to express their own tastes, their own individuality, personal style and personal self-image through what they use and purchase. Thus it is that design is not an activity solely for engineers and designers but is a shared activity between those who design artefacts, systems and environments, those who make them and those who use them.


Refernces:
1. Archer, B (1973) “The Need for Design Education.” Royal College of Art
2. Jones, J.C. (1970) “Design Methods and Technology: Seeds of Human Futures”