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Flying Car, New Concep Car Design




Teknologi makin menggila aja neh....

Seperti khayalan yang menjadi kenyataan, seorang penjelajah Inggris akan memecahkan rekor pengembaraan dari London hingga Timbuktu menggunakan mobil terbang. Ekspedisi selama 42 hari itu akan menyelesaikan perjalanan sejauh 6400 kilometer.

"Saya suka banyak hal dan berpikir ini akan menjadi tantangan yang menarik. Apalagi Timbuktu yang merupakan tempat yang ikonik dan nyentrik," ujar Neil Laughton, yang sudah menaklukkan semua gunung tertinggi di tujuh benua dan kutub utara. Salah satu kota di Mali, Afrika barat itu memang terkenal nuansa misteriusnya.

Dengan kendaraan yang khsusu didesain untuk misi ini, Laughton akan melintasi Perancis, Spanyol, dan Moroko sebelum mencapai Gurun Sahara sebagai pintu masuk ke Mali melalui Mauritania. Ia juga harus terbang di atas Selat Gibraltar sejauh 14 kilometer untuk menyeberang ke Afrika dan berencana terbang melintasi Pegunungan Atlas di Maroko.

Dalam tantangan kali ini, ia tidak sepenuhnya melayang di udara dalam. Perjalanan tersebut diselingi jalan darat menggunakan kendaraan yang sama. Kendaraan yang digunakannya memang didesain dapat terbang maupun berjalan di permukaan tanah sesuai kebutuhan.

Kendaraan beroda empat yang diberi nama Skycar yang akan dipakainya didesain seorang perancang muda bernama Gilo Cardozo. Kendaraan tersebut dilengkapi sayap yang dapat diatur di kanan kirinya, kipas besar di belakang, dan parasut yang biasa dipakai untuk paragliding. Cardozo pernah merancang paraglider bermesin yang dipakai untuk mengitari puncak Gunung Everest tahun 2007.

Untuk mengubah dari kendaraan darat menjadi kendaraan udara, Skycar hanya butuh waktu tiga menit. Saat take off, pengemudi mengembangkan sayap. Dengan kecepatan hanya 70 kilometer perjam dan landasan sejauh 200 meter, Skycar sudah dapat melayang saat parasut paragliding dikembangkan. Di udara, kendaraan tersebut dapat bergerak dengan kecepatan 180 kilometer perjam.

Konsepnya pun benar-benar ramah lingkungan dengan bahan bakar biofuel. Saat di udara, pengemudi menggunakan pedal untuk mengendalikan arah terbangnya sambil mengubah-ubah sudut kemiringan sayapnya. Jika terjadi kondisi darurat tersedia parasut cadangan sehingga kendaraan dapat jatuh dengan aman di daratan.

"Inspirasinya datang dari kesadaran bahwa kita dapat mengemudi dan kita dapat terbang, jadi mengapa tidak melakukannya bersamaan? Masalahnya pada teknologi sayap, yang saya kira teratasi pada Skycar," ujar Cordozo. Setelah sukses dengan ekspedisi ini, Cordozo berencana menjualnya secara komersial dengan hraga 50.000 poundsterling per unitnya.

Ide semacam ini memang luar biasa andai kata semua yang di khayalkan bisa terwujud dengan mesin??? bingung dech mikirnya....tapi semua kecanggihan yang ada ini patut kita acungkan jempol.....

Di MASSACHUSETTS, Amerika Serikat. mobil terbang lain di bandrol dengan harga 1,7 Miliar dan sudah abis terjual walau blum selesai peroduksinya. Untuk Kecepatannya sekitar 185 km per jam saat di udara.

Untuk tinggal landas, Transition membutuhkan jarak ancang-ancang sekitar 520 meter, tetapi hanya perlu beberapa ratus meter untuk mendarat. Perubahan dari mode darat ke mode terbang pun bisa dilakukan cukup dengan menekan satu tombol di kabin.
Baling-baling yang digunakan saat mode terbang akan tersimpan dan terkunci aman ketika sedang menggunakan mode darat. Untuk menyimpannya, tidak butuh ruang sebesar hanggar. Transition dapat disimpan di garasi rumah karena sayapnya dapat dilipat.
Dengan dimensi tinggi 2,1 meter, lebar 2 meter, dan panjang 5,7 meter setelah dilipat, Transition jadi lebih kecil dibandingkan SUV ukuran besar, seperti Cadillac Escalade atau Lincoln Navigator. Namun, tidak sembarang orang bisa memesan kendaraan ini. Syaratnya, harus punya lisensi pilot. Mau test drive? Silakan lihat dulu situs pabriknya atau lihat videonya di YouTube.

Hahaha Keren ka...n.?....Lah Gmana klo kalian punya neh mobil asyik banget dech klo mo camping ato mo ke mall lnsung tancap gas parkir di basement paling atas. ahahahah ngalah2a heli......!!!!!


Sumber : Kompas.com

Design Smalling Car In The World



Wah Lebih kecil dari bajajkah?


Lihat neh Videonya
http://vids.myspace.com/index.cfm?fuseaction=vids.individual&videoid=52094802

merah kecil cuma cukup satu orang hahaha klo di lihat2 neh kek mobil2an yah...
keliling kota waduh gmn klo gue punya tuh mobil mo ajak jalan cew gue berabeh dah jadinya...

ini mobil electrik ukuran 134 cm(53 inci), lebar 99 cm ( 39 Inci ) dengan bobot hanya 130 pon ( 59 kg ).
dengan kecepatan 38 mph (26 km/j)
Di peroduksi di inggris pada tahun 1962 sampai dengan tahun 1965.

hahaha ada2 aja neh... asyik juga liatnya jadi ingat waktu kecil buat mobil2 pake onderdil sepeda motor yang di buat sebagai bannya.. hahahaha

Vector graphics


Vector graphics is the use of geometrical primitives such as points, lines, curves, and shapes or polygon(s), which are all based on mathematical equations, to represent images in computer graphics.

Vector graphics formats are complementary to raster graphics, which is the representation of images as an array of pixels, as it is typically used for the representation of photographic images. There are instances when working with vector tools and formats is best practice, and instances when working with raster tools and formats is best practice. There are times when both formats come together. An understanding of the advantages and limitations of each technology and the relationship between them is most likely to result in efficient and effective use of tools.

Computer animation


Computer animation (or CGI animation) is the art of creating moving images with the use of computers. It is a subfield of computer graphics and animation. Increasingly it is created by means of 3D computer graphics, though 2D computer graphics are still widely used for stylistic, low bandwidth, and faster real-time rendering needs. Sometimes the target of the animation is the computer itself, but sometimes the target is another medium, such as film. It is also referred to as CGI (computer-generated imagery or computer-generated imaging), especially when used in films.

To create the illusion of movement, an image is displayed on the computer screen and repeatedly replaced by a new image that is similar to the previous image, but advanced slightly in the time domain (usually at a rate of 24 or 30 frames/second). This technique is identical to how the illusion of movement is achieved with television and motion pictures.

Computer animation is essentially a digital successor to the art of stop motion animation of 3D models and frame-by-frame animation of 2D illustrations. For 3D animations, objects (models) are built on the computer monitor (modeled) and 3D figures are rigged with a virtual skeleton. For 2D figure animations, separate objects (illustrations) and separate transparent layers are used, with or without a virtual skeleton. Then the limbs, eyes, mouth, clothes, etc. of the figure are moved by the animator on key frames. The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing. Finally, the animation is rendered.

For 3D animations, all frames must be rendered after modeling is complete. For 2D vector animations, the rendering process is the key frame illustration process, while tweened frames are rendered as needed. For pre-recorded presentations, the rendered frames are transferred to a different format or medium such as film or digital video. The frames may also be rendered in real time as they are presented to the end-user audience. Low bandwidth animations transmitted via the internet (e.g. 2D Flash, X3D) often use software on the end-users computer to render in real time as an alternative to streaming or pre-loaded high bandwidth animations.



Overview

The process of creating 3D computer graphics can be sequentially divided into three basic phases: 3D modeling which describes the process of forming the shape of an object, layout and animation which describes the motion and placement of objects within a scene, and 3D rendering which produces an image of an object.

Modeling
A 3D rendering with ray tracing and ambient occlusion using Blender and YafrayMain article: 3D modeling
The model describes the process of forming the shape of an object. The two most common sources of 3D models are those originated on the computer by an artist or engineer using some kind of 3D modeling tool, and those scanned into a computer from real-world objects. Models can also be produced procedurally or via physical simulation.

Layout and animation
Computer animation
Before objects are rendered, they must be placed (laid out) within a scene. This is what defines the spatial relationships between objects in a scene including location and size. Animation refers to the temporal description of an object, i.e., how it moves and deforms over time. Popular methods include keyframing, inverse kinematics, and motion capture, though many of these techniques are used in conjunction with each other. As with modeling, physical simulation is another way of specifying motion.

Rendering
During the 3D rendering step, the number of reflections “light rays” can take, as well as various other attributes, can be tailored to achieve a desired visual effect.Main article: 3D rendering
Rendering converts a model into an image either by simulating light transport to get photorealistic images, or by applying some kind of style as in non-photorealistic rendering. The two basic operations in realistic rendering are transport (how much light gets from one place to another) and scattering (how surfaces interact with light). This step is usually performed using 3D computer graphics software or a 3D graphics API. The process of altering the scene into a suitable form for rendering also involves 3D projection which allows a three-dimensional image to be viewed in two dimensions.

3D Computer Graphic

3D computer graphics (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be for later display or for real-time viewing.

Despite these differences, 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and primarily 3D may use 2D rendering techniques.

3D computer graphics are often referred to as 3D models. Apart from the rendered graphic, the model is contained within the graphical data file. However, there are differences. A 3D model is the mathematical representation of any three-dimensional object (either inanimate or living). A model is not technically a graphic until it is visually displayed. Due to 3D printing, 3D models are not confined to virtual space. A model can be displayed visually as a two-dimensional image through a process called 3D rendering, or used in non-graphical computer simulations and calculations.

Digital Art

Digital art most commonly refers to art created on a computer in digital form. In an expanded sense, "digital art" is a term applied to contemporary art that uses the methods of mass production or digital media. The impact of digital technology has transformed traditional activities such as painting, drawing and sculpture, while new forms, such as net art, digital installation art, and virtual reality, have been recognized artistic practices. More generally the term digital artist is used to describe an artist who makes use of digital technologies in the production of art. Digital artists are artists who make digital art using computer graphics software, digital photography technology and computer assisted painting to create art.

Pioneers In Graphic Design

Charles Csuri
Charles Csuri is a pioneer in computer animation and digital fine art and created the first computer art in 1964. Csuri was recognized by Smithsonian as the father of digital art and computer animation, and as a pioneer of computer animation by the Museum of Modern Art (MoMA) and (ACM-SIGGRAPH).

Donald P. Greenberg
Donald P. Greenberg is a leading innovator in computer graphics. Greenberg has authored hundreds of articles and served as a teacher and mentor to many prominent computer graphic artists, animators, and researchers such as Robert L. Cook, Marc Levoy, and Wayne Lytle. Many of his former students have won Academy Awards for technical achievements and several have won the SIGGRAPH Achievement Award. Greenberg was the founding director of the NSF Center for Computer Graphics and Scientific Visualization.

A. Michael Noll
Noll was one of the first researchers to use a digital computer to create artistic patterns and to formalize the use of random processes in the creation of visual arts. He began creating digital computer art in 1962, making him one of the earliest digital computer artists. In 1965, Noll along with Frieder Nake and Georg Nees were the first to publicly exhibit their computer art. During April 1965, the Howard Wise Gallery exhibited Noll's computer art along with random-dot patterns by Bela Julesz.


Concepts and Principles 2


Rendering
Rendering is the process of generating an image from a model, by means of computer programs. The model is a description of three dimensional objects in a strictly defined language or data structure. It would contain geometry, viewpoint, texture, lighting, and shading information. The image is a digital image or raster graphics image. The term may be by analogy with an "artist's rendering" of a scene. 'Rendering' is also used to describe the process of calculating effects in a video editing file to produce final video output.

3D projection

3D projection is a method of mapping three dimensional points to a two dimensional plane. As most current methods for displaying graphical data are based on planar two dimensional media, the use of this type of projection is widespread, especially in computer graphics, engineering and drafting.
Ray tracing
Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane. The technique is capable of producing a very high degree of photorealism; usually higher than that of typical scanline rendering methods, but at a greater computational cost.
Shading
Example of shading.Shading refers to depicting depth in 3D models or illustrations by varying levels of darkness. It is a process used in drawing for depicting levels of darkness on paper by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. There are various techniques of shading including cross hatching where perpendicular lines of varying closeness are drawn in a grid pattern to shade an area. The closer the lines are together, the darker the area appears. Likewise, the farther apart the lines are, the lighter the area appears. The term has been recently generalized to mean that shaders are applied.Dr. Anigbogu

Texture mapping
Texture mapping is a method for adding detail, surface texture, or colour to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in 1974. A texture map is applied (mapped) to the surface of a shape, or polygon. This process is akin to applying patterned paper to a plain white box. Multitexturing is the use of more than one texture at a time on a polygon.

Volume rendering

Volume rendered CT scan of a forearm with different colour schemes for muscle, fat, bone, and blood.Volume rendering is a technique used to display a 2D projection of a 3D discretely sampled data set. A typical 3D data set is a group of 2D slice images acquired by a CT or MRI scanner.

Usually these are acquired in a regular pattern (e.g., one slice every millimeter) and usually have a regular number of image pixels in a regular pattern. This is an example of a regular volumetric grid, with each volume element, or voxel represented by a single value that is obtained by sampling the immediate area surrounding the voxel.



3D modeling

3D modeling is the process of developing a mathematical, wireframe representation of any three-dimensional object via specialized software. The product is called a "3D model". It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. The model can also be physically created using 3D Printing devices. Models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting.



Concepts and Principles

PIXEL
In digital imaging, a pixel is the smallest piece of information in an image. Pixels are normally arranged in a regular two-dimensional grid, and are often represented using dots or squares. Each pixel is a sample of an original image, where more samples typically provide a more accurate representation of the original. The intensity of each pixel is variable; in color systems, each pixel has typically three or four components such as red, green, and blue, or cyan, magenta, yellow, and black.
Graphics
Graphics are visual presentations on some surface, such as a wall, canvas, computer screen, paper, or stone to brand, inform, illustrate, or entertain. Examples are photographs, drawings, line art, graphs, diagrams, typography, numbers, symbols, geometric designs, maps, engineering drawings, or other images. Graphics often combine text, illustration, and color. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flier, poster, web site, or book without any other element. Clarity or effective communication may be the objective, association with other cultural elements may be sought, or merely, the creation of a distinctive style.



Image


In common usage, an image or picture is an artifact, usually two-dimensional, that has a similar appearance to some subject—usually a physical object or a person. Images may be two-dimensional, such as a photograph, screen display, and as well as a three-dimensional, such as a statue. They may be captured by optical devices—such as cameras, mirrors, lenses, telescopes, microscopes, etc. and natural objects and phenomena, such as the human eye or water surfaces.

A digital image is a representation of a two-dimensional image using ones and zeros (binary). Depending on whether or not the image resolution is fixed, it may be of vector or raster type. Without qualifications, the term "digital image" usually refers to raster images.



Computer Graphic

This article is about graphics created using computers. For the article about the scientific study of computer graphics, see Computer graphics (computer science). For other uses, see Computer graphics (disambiguation).

A 2D projection of a 3D projection of a 4D Pentachoron performing a double rotation about two orthogonal planes.

Computer graphics are graphics created using computers and, more generally, the representation and manipulation of pictorial data by a computer.

The development of computer graphics has made computers easier to interact with and better for understanding and interpreting many types of data. Developments in computer graphics have had a profound impact on many types of media and have revolutionized the animation and video game industry.